caticus-fruitjob is an open source FiveM fruit picking script built for roleplay servers that want a legal civilian job without framework lock-in. Players run a full orchard loop: spawn a work truck, pick apples and oranges at the grove, carry crates to the truck bed, process mixed fruit into juice, and sell everything at a produce market — all with clear blips, NPC interactions, and a clean HTML HUD.
The resource uses a shared bridge for ESX, QBCore, and qbx_core, plus ox_inventory and common QB inventories. Job access does not require a framework job grade, so any player can start orchard work when you enable it. Performance-focused options reduce marker draw distance, optional 3D text, and NUI progress bars instead of heavy world text.
Whether you are launching a new economy server or adding side jobs to an existing RP map, this FiveM fruit job script delivers a familiar farm-to-market loop that players understand in minutes and admins can tune in config.lua.
Features:
Pick apples and oranges at orchard zones with tree raycast and pick animations
Carry visual crates and load 10 fruit per crate at the work truck bed
Orchard Garage NPC — third eye to spawn or return the bobcatxl work truck (HTML menu)
Orchard Run HUD — live apple, orange, and juice counts while on shift
Juice Processing (Paleto) — NPC chef, HTML menu, recipe: 20 apples + 20 oranges → 40 juice
Produce Market (Sandy Shores) — sell apples, oranges, and juice from one HTML sell menu
Map blips for orchard, garage, juice, and market
ox_target, qb-target, or qtarget (auto-detect)
Configurable prices, limits, item names, zones, and peds
/fruithelp and /fruitreset for players
Install snippets for QBCore, ESX, and ox_inventory items
caticus-fruitjob is an open source FiveM fruit picking script built for roleplay servers that want a legal civilian job without framework lock-in. Players run a full orchard loop: spawn a work truck, pick apples and oranges at the grove, carry crates to the truck bed, process mixed fruit into juice, and sell everything at a produce market — all with clear blips, NPC interactions, and a clean HTML HUD.
The resource uses a shared bridge for ESX, QBCore, and qbx_core, plus ox_inventory and common QB inventories. Job access does not require a framework job grade, so any player can start orchard work when you enable it. Performance-focused options reduce marker draw distance, optional 3D text, and NUI progress bars instead of heavy world text.
Whether you are launching a new economy server or adding side jobs to an existing RP map, this FiveM fruit job script delivers a familiar farm-to-market loop that players understand in minutes and admins can tune in config.lua.
Features:
Pick apples and oranges at orchard zones with tree raycast and pick animations
Carry visual crates and load 10 fruit per crate at the work truck bed
Orchard Garage NPC — third eye to spawn or return the bobcatxl work truck (HTML menu)
Orchard Run HUD — live apple, orange, and juice counts while on shift
Juice Processing (Paleto) — NPC chef, HTML menu, recipe: 20 apples + 20 oranges → 40 juice
Produce Market (Sandy Shores) — sell apples, oranges, and juice from one HTML sell menu
Map blips for orchard, garage, juice, and market
ox_target, qb-target, or qtarget (auto-detect)
Configurable prices, limits, item names, zones, and peds
/fruithelp and /fruitreset for players
Install snippets for QBCore, ESX, and ox_inventory items